In the Hexodius’ story mode you will have to find your way out by exploring this labyrinthine complex scattered across several dimensions.
We wanted to give a “board game like” feeling to the exploration of the complex to have a nice balance with the frantic arena gameplay. We came up, after a few other approaches, with a hexagonal grid where you can freely move and decide quietly what will be your next move. Your main concern is to discover where is the special cell that gives you access to the next world.
Here are some of the cell types you will encounter and interact with on the grid:
These cells are the foundations of the grids level design, by interacting with them you will experience the different aspects of Hexodius: battle in an arena (3 different game modes), access to the shop, repair yourself, scan the world for secret items, face mighty bosses and more…
Here is the example of how it looks like when we are designing a new world (this is not an actual world of the game):
And this is how it looks like in game (after some work on the visual aspect of course):
You’ll need a key to open a locked cell and reveal more of the grid. Try to explore the world, some arenas contain items to loot.
The locations of some important cells are already revealed, it can help you to choose your way when several options are available.